I have created a rigid body in bullet library using btConvexHullShape .
Now I want to check whether a point is inside the rigid body or not.
If it is inside the rigid body, what is the closest point outside the solid object where I can shift the point.
can anyone help me out?
Collision detection of a point and a rigid body
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Re: Collision detection of a point and a rigid body
you could do a simple check on the bounding box of the body, if that passes then cast a ray out from your point and see if it hits the edge of the body?