Greetings!
I just started with Bullet physics, and the problem I want to solve is simulating collisions of a group of coin-shaped objects (flat cylinders). I tried modifying BasicDemo example, but noticed that, unlike with a stack of boxes, collision detection with cylinders is unreliable in this case. Should I change collision detection method to something more robust? If so, how?
cylinder cylinder collision
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- Joined: Tue May 01, 2012 10:42 am
Re: cylinder cylinder collision
maybe it's a problem with scaling? not sure though.. but depending on your frame rate you shouldn't make objects too small. What dimensions did you use?
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- Joined: Wed May 09, 2007 9:06 am
Re: cylinder cylinder collision
I used btVector3(SCALING*1,SCALING*0.1,SCALING*0.1) as cylinder parameters. As I noticed after pressing 'A', bounding box are wrong for some reason in this case. I wonder why does this happen?