Hello there,
I'm new to bullet physics and I'm trying to implement it to my Xcode project using cocos3d.
We are creating a game in our Computer Graphics Lab at our University and would like to use physics.
I tried various Tutorials but somehow none of them works for me.
I wanted to ask you what Tutorial suits best for the actual versions I'm using?
Some hints maybe? Or a Tutorial I can follow? Maybe then I could post some errors...
Thanks.
bullet-2.81-rev2613, iOS 6.1 and Xcode 4.6.1
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Re: bullet-2.81-rev2613, iOS 6.1 and Xcode 4.6.1
Hi amuhamed,
As the Wiki says: A good starting point is reading the Bullet User Manual, the pdf file is located in the root of the Bullet Physics SDK.
Or you can use this link to access it online.
Bullet Wiki is a decent source of information too.
Cheers
As the Wiki says: A good starting point is reading the Bullet User Manual, the pdf file is located in the root of the Bullet Physics SDK.
Or you can use this link to access it online.
Bullet Wiki is a decent source of information too.
Cheers