Hi all,I new to bullet recently.
Now I create a constraint join two kinematic object because I don't want the gravity influence them when I motor the constraint.
But it haven't got the method to move force the constraint when the objects are kinematic.
Any body can tell what should I do?thank you.
Can I force a constraint to move Kinematic object ?
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Re: Can I force a constraint to move Kinematic object ?
Hello,
maybe you could try to turn off gravity for those rigid bodies instead of making them kinematic, if that is the real problem:
maybe you could try to turn off gravity for those rigid bodies instead of making them kinematic, if that is the real problem:
Code: Select all
btRigidBody *rigidBody = ...;
...
rigidBody->setGravity( btVector3( 0, 0, 0 ) );