I've searched for ages trying to find a definite answer to this, but I'm still not sure. When using Ghost objects, is the setInternalGhostPairCallback() call required once for every ghost created, or only once for the whole world? Every example I've found only has 1 ghost in it, so I'm not sure.
Thanks.
setInternalGhostPairCallback clarification
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Re: setInternalGhostPairCallback clarification
call it only once
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- Posts: 14
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Re: setInternalGhostPairCallback clarification
to make sure see .../btOverlappingPairCache.h
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- Posts: 74
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Re: setInternalGhostPairCallback clarification
Cool thanks.