I have trouble with setting of btGImpactMeshShape, which I use for moving concave objects.
Problem is that sometimes When Two btGImpactMeshShapes collide, they are push away from each other with high force.
I discover, that setting higher collision margin creating more explosion than lower col. margin.
Another question: If I reverse normal(order of vertexes) to inside object, everything is better, but still sometimes it explodes
