Hi all, im sorry if this is a pretty simple question but i cant work it out for the life of me.
i have Cocos3D and bullet all set up and working nicely.
if i initialise a world and add a ball with gravity, it falls and bounces off over objects perfectly.
what id like is if i press a button, it adds another ball for as many times as i press it.
i can get it to add a mesh, but unsure how to integrate this dynamic object into Bullet?