First person camera implementation
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- Posts: 12
- Joined: Thu Nov 08, 2012 2:03 pm
First person camera implementation
How should I implement a first person camera that won't pass through other objects? Any ideeas?
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- Posts: 149
- Joined: Fri Jun 24, 2011 8:53 am
Re: First person camera implementation
You don't. Attach it to a physics object such as player's avatar.
Modelling your camera as a physic object has plenty of opportunities to bug, I even read about a game in which it somehow ended having health and thus being killed by area attacks. Just don't.
Modelling your camera as a physic object has plenty of opportunities to bug, I even read about a game in which it somehow ended having health and thus being killed by area attacks. Just don't.