Blender 2.43: demos and Bullet Physics Contest 2007!
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Can you be more clear?Appolonius wrote:it was the only vehicle script that i know that you included with your older demo files.
The official Blender 2.42 physics demos are:
http://download.blender.org/demo/test/e ... view34.zip
This contains a vehice demo vehicle3_Steering fix.blend
This demo should still work with Blender 2.43. There is no work planned for this at the moment (no time).
Thanks,
Erwin
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Having a better GUI for vehicles etc. would be nice, but not for Blender 2.43 release. Perhaps later.
I am going to change the axis to be defined in degrees, instead of radians.
This means you can precisely specify 90 degrees etc. However, it will break your nice demos again.
http://www.continuousphysics.com/ftp/pu ... -win32.zip
Can you upgrade your demos using preview 9?
Thanks,
Erwin
I am going to change the axis to be defined in degrees, instead of radians.
This means you can precisely specify 90 degrees etc. However, it will break your nice demos again.
http://www.continuousphysics.com/ftp/pu ... -win32.zip
Can you upgrade your demos using preview 9?
Thanks,
Erwin
Appolonius wrote:yea thats the one. vehicle3_Steering fix.blend
was just wondering if its going to be updated at all. if its always going to be a script.
im not rushing or aking you to do it.. was just wondering about it
think i'll use it to make some demos..
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For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees
Edit - it seems even a newly created file uses the radian method
Edit 2 - created new in 2.43 preview 9 - http://www.box.net/public/89b0p4qe57
Edit - it seems even a newly created file uses the radian method
Edit 2 - created new in 2.43 preview 9 - http://www.box.net/public/89b0p4qe57
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OK, the preview9 for Windows was accidently still the old version (Mac OS X preview9 is fine).
Please use preview 9b (or later):
http://www.continuousphysics.com/ftp/pu ... -win32.zip
Please also read Physics Tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips
Thanks for the feedback again,
Erwin
Please use preview 9b (or later):
http://www.continuousphysics.com/ftp/pu ... -win32.zip
Please also read Physics Tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips
Thanks for the feedback again,
Erwin
Appolonius wrote:For the 2.43 preview 9, It seems most of my demos still work and use the radian method? or is it still using the old scripts? i don't know, but anyway they all still seem to still use radian instead of degrees
Edit - it seems even a newly created file uses the radian method
Edit 2 - created new in 2.43 preview 9 - http://www.box.net/public/89b0p4qe57
Last edited by Erwin Coumans on Tue Dec 19, 2006 12:35 am, edited 1 time in total.
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oh wow thanks erwin! everything working good again.. odd tho sometimes the bounds are off the object.. even after a alt-r & ctrl-a and also(but it seems random that my problem of parenting/child compounding, and yup i dont use compound on the children and i do set the bounds on children.. seems random for some reason, sometimes it works sometimes not.. kinda odd.
Edit - another bug?
after applying the alt-r & ctrl-a and applying box bounds to the "floor" cube
i go into edit mode and move the vertices down one and the bounds are messed up.
Here is the example same floor, one with moved vertices
http://www.box.net/public/l71063vgqg
Edit 2 - sorry about all the silly questions.. it seem if i hit "center new" it fixes the bounds.. but should we really have to do that? i dont really now if theres a reason for it or not
[admin] -> please read the Physics Tips, especially tip 8:
http://www.continuousphysics.com/mediaw ... ysics_Tips
Edit - another bug?
after applying the alt-r & ctrl-a and applying box bounds to the "floor" cube
i go into edit mode and move the vertices down one and the bounds are messed up.
Here is the example same floor, one with moved vertices
http://www.box.net/public/l71063vgqg
Edit 2 - sorry about all the silly questions.. it seem if i hit "center new" it fixes the bounds.. but should we really have to do that? i dont really now if theres a reason for it or not
[admin] -> please read the Physics Tips, especially tip 8:
http://www.continuousphysics.com/mediaw ... ysics_Tips
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Trampoline Demo
Here is the trampoline demo that I created. It is now updated for preview 9b just like you requested.
Screenshot:
Download Link - Tramp.blend
Screenshot:
Download Link - Tramp.blend
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nope.. applying "center new" did not correct this..
example - http://www.box.net/public/8gv7tx2kty
oh I'm also not complaining about stuff not working
just trying to find bugs
example - http://www.box.net/public/8gv7tx2kty
oh I'm also not complaining about stuff not working
just trying to find bugs
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ok heres a file with the compound bug.. for some reason it dont always work
http://www.box.net/public/5bfgry67hh
the wheel is parented to the "truck" chasse with compound clicked on the chasse
http://www.box.net/public/5bfgry67hh
the wheel is parented to the "truck" chasse with compound clicked on the chasse
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Edit:
Sorry! it is a change to blender that was ment to be.
The new hot key is control Q.
Orginal message :
Hi there!
Build 11c dose not allow the hotkey Q to quit blender for me. (windows XP X64)
just a FYI
keep up the great work, I love all this new stuff you guys are doing
hope you are getting enough sleep
Sorry! it is a change to blender that was ment to be.
The new hot key is control Q.
Orginal message :
Hi there!
Build 11c dose not allow the hotkey Q to quit blender for me. (windows XP X64)
just a FYI
keep up the great work, I love all this new stuff you guys are doing
hope you are getting enough sleep