Set body->setRestitution( 0 ); but sometimes it jumps
http://youtu.be/6P-_7knBRdY
What should I do to stop it jumping?
PS. Sorry for my English

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world->getSolverInfo().m_splitImpulse=true;
Bullet version 2.81 - rev2613Erwin Coumans wrote:It looks like the car is colliding against internal triangle edges. You can filter out the wrong collision normals, for example using the btInternalEdgeUtility.
See Bullet/Demos/InternalEdgeDemo.
Also it can help to enable 'split impulse'Also, set the restitution of the car chasses to zero, and make sure to use the latest Bullet version.Code: Select all
world->getSolverInfo().m_splitImpulse=true;
Hope that helps,
Erwin
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btAdjustInternalEdgeContacts(cp,colObj1Wrap,colObj0Wrap, partId1,index1);
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world->getSolverInfo().m_splitImpulse=true;
All problem not in wheels, and in that that at lateral blows the car strongly pushes away. Here video without wheelsAlso, set the restitution of the car chasses to zero