I'm working on a racing game with quite traditional scene, I have a main character and track.
I'm now testing my game using box shape for my character, and btScaledBvhTriangleMeshShape for track wall. The problem is when my character move in a relatively high speed and touch the side wall, it can go through it

I haven't looked into bullet codes, and my guess is the character crossed the wall between 2 collision calculation, but I don't know how to avoid it.
Anyone pls help ~
Thanks in advance,
-Yi