Hi everybody,
I recently started to use Bullet. I need to create a heightfield with different parameters per triangle. Imagine a golf field, with some bunkers, some small lakes and different kind of grass. So I need to change friction looking at field topology. If I use btHeightFieldTerrainShape, the associated btRigidBody specifies only one friction for all the field. What can I do?
Enjoy your collisions!
btHeightfieldTerrainShape with variable parameters
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- Joined: Wed Sep 26, 2012 11:52 am