Where are the rigid body GPU pipeline sources in SVN trunk?

Misterblue
Posts: 14
Joined: Wed Apr 28, 2010 3:09 pm

Where are the rigid body GPU pipeline sources in SVN trunk?

Post by Misterblue »

I'm looking to fool with the rigid body OpenCL additions but I'm unsure where the sources are.

If I fetch the bullet-2.80-revXXXX.zip file, it has an Extras/RigidBodyCpuPipeline directory and some integration into the CMake system.

If I fetch the svn tree from bullet.googlecode.com the is no such directory. Nor is there a source tag for version 2.80.

Are the only instances of the OpenCL code in the release zips? Are they in the source repository somewhere? Has the project moved to a new repository?

-- mb

P.S., questions on how to build the OpenCL stuff will be coming soon. :)
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Erwin Coumans
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Re: Where are the rigid body GPU pipeline sources in SVN tru

Post by Erwin Coumans »

The OpenCL rigid body pipeline is located at github: https://github.com/erwincoumans/experiments

I temporarily copied the sources in the svn repo just to give it some visibility, but removed it because it became out-of-date.

So if you want to try out the upcoming GPU rigid body, look at https://github.com/erwincoumans/experim ... _pipeline2
That code is currently only tested under Windows (using Visual Studio) and Mac OSX (using Xcode), with NVIDIA or AMD GPUs.
Thanks,
Erwin
Misterblue
Posts: 14
Joined: Wed Apr 28, 2010 3:09 pm

Re: Where are the rigid body GPU pipeline sources in SVN tru

Post by Misterblue »

Thanks much, Erwin. I'll check the sources out.

-- mb