I'm looking to fool with the rigid body OpenCL additions but I'm unsure where the sources are.
If I fetch the bullet-2.80-revXXXX.zip file, it has an Extras/RigidBodyCpuPipeline directory and some integration into the CMake system.
If I fetch the svn tree from bullet.googlecode.com the is no such directory. Nor is there a source tag for version 2.80.
Are the only instances of the OpenCL code in the release zips? Are they in the source repository somewhere? Has the project moved to a new repository?
-- mb
P.S., questions on how to build the OpenCL stuff will be coming soon.
Where are the rigid body GPU pipeline sources in SVN trunk?
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Re: Where are the rigid body GPU pipeline sources in SVN tru
The OpenCL rigid body pipeline is located at github: https://github.com/erwincoumans/experiments
I temporarily copied the sources in the svn repo just to give it some visibility, but removed it because it became out-of-date.
So if you want to try out the upcoming GPU rigid body, look at https://github.com/erwincoumans/experim ... _pipeline2
That code is currently only tested under Windows (using Visual Studio) and Mac OSX (using Xcode), with NVIDIA or AMD GPUs.
Thanks,
Erwin
I temporarily copied the sources in the svn repo just to give it some visibility, but removed it because it became out-of-date.
So if you want to try out the upcoming GPU rigid body, look at https://github.com/erwincoumans/experim ... _pipeline2
That code is currently only tested under Windows (using Visual Studio) and Mac OSX (using Xcode), with NVIDIA or AMD GPUs.
Thanks,
Erwin
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- Joined: Wed Apr 28, 2010 3:09 pm
Re: Where are the rigid body GPU pipeline sources in SVN tru
Thanks much, Erwin. I'll check the sources out.
-- mb
-- mb