I'm new to bullet physics and have worked with rigid bodies until now. I came to work with soft bodies this week and still have some points to clarify - concerning my use cases.
The point I need some understanding for this thread is about linear/angular constrain to tow dimensional movements. For rigid bodies I know there's setLinearFactor() and setAngularFactor() functions which do the job.
The question is, is there a way I can achieve the same thing for soft bodies? As far as I could understand, with a soft body forces, impulses, collisions and so on are handled by body's node, would that be a limitation to constrain entire body's movements? Is there any alternative to do so?
Thanks,
PS: This is my first post/question in the bullets forum so be kind to me
