Hello!
I have collected a few questions on the Bullet physics engine, please tell me who rabiraetsya:
-There is a physical obekt1 and several other different types (mesh, boxes ...). How to do that would obekt1 faced solely with the obektom5.
- As for the switches on the rigid body continuous collision detection.
- How to trigger, through which the object is free to go other places but it clashes with the board.
- How to rotate the rigid body of arbitrary axis without inertia.
Using Bullet v2.79.
Understand in advance those who will send the documentation and examples, but still share the experience of asking questions is vital.
Thank you.
Important questions about Bullet
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- Posts: 109
- Joined: Tue May 01, 2012 10:42 am
Re: Important questions about Bullet
please do not use google translate, ask someone who speaks english well to translate it, cause I don't understand the questions.
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- Posts: 66
- Joined: Sun Jan 30, 2011 8:46 pm
Re: Important questions about Bullet
hahahahaha 
...ok thats just rude of me !!

...ok thats just rude of me !!