Hi,
I want to create my own rigid body simulation algorithm. Is there a way to replace the btrigidbody integration with mine, but still maintaining the rest of the simulation (collision detection, contact response, etc) ?
Thanks!
Substitute rigid body simulation?
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- Posts: 39
- Joined: Thu Mar 24, 2011 3:50 pm
Re: Substitute rigid body simulation?
Anyone?
I just want to compare different integration algorithms (explicit euler, implicit, runge-kutta, etc)
I just want to compare different integration algorithms (explicit euler, implicit, runge-kutta, etc)
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- Posts: 39
- Joined: Thu Mar 24, 2011 3:50 pm
Re: Substitute rigid body simulation?
I though of inheriting from btRigidBody, but the problem is that the methods of btRigidBody are not virtual, so my methods are not being called.
Any suggestions?
Any suggestions?