Hello,
I seem to have a problem with a rigid body randomly deactivating itself. I'm using a rigid body as a camera for my Ogre3d engine. The reason for that is so I can have nice smooth physics defined motion for the camera. I'm using torque impulses to rotate it and such. But for some reason, bullet decides to deactivate the camera's rigid body even though it still has non-zero angular velocity. I have to manually set camera->activate(true) to make it go again. Any idea what could be the cause of this? Is there a way to force it to stay active all the time?
Thanks,
Gavin
Object is deactivating when it shouldn't.
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Re: Object is deactivating when it shouldn't.
have you set it's activation state to DISABLE_DEACTIVATION?