I just implemented bullet into my game. Everything is working well but now i have problems with constraints.
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{
dragging=ncakt;
btVector3 pivA(0, 0, 0);
btVector3 pivB(0, sT->polomer+2.3, 0);
btVector3 axisa(0., 0., 1.);
btVector3 axisb(0., 0., 1.);
dragging->m_body->setAngularFactor(btVector3(0,0,0));
dragging->m_body->clearForces();
m_const = new btHingeConstraint(*m_body, *dragging->m_body,
pivA, pivB, axisa, axisb);
m_const->setLimit(-0.2,0.2);
dynamicsWorld->addConstraint(m_const, true);
}
{
dragginguwi=uwip;
btVector3 pivA(0., 0., 0.);
btVector3 pivB(0, sT->polomer+2.3, 0);
btVector3 axisa(0., 0., 1.);
btVector3 axisb(0., 0., 1.);
dragginguwi->m_body->setAngularFactor(btVector3(0,0,0));
dragginguwi->m_body->clearForces();
m_const = new btHingeConstraint(*m_body, *dragginguwi->m_body,
pivA, pivB, axisa, axisb);
m_const->setLimit(-0.2,0.2);
dynamicsWorld->addConstraint(m_const, true);
}
different constraint types but none of them worked correckt.
http://youtu.be/uaBgzVRmm0I
Could somebody please tell me what am i doing wrong?