I currently switched to Windows because I want to use Razer Hydra with my application, which only has driver for Windows -sigh-
I ran BasicDemo program on Windows just to test the program. it worked but the simulation was really slow.
The showProfile function displayed 64-71 ms for stepsimulation.
I reduced the number of boxes to 1, and the stepsimulation reduced to 1.0++ ms, but the update rate is still slow.
I ran the same program before on Linux and didn't have any problem at all.
I checked btQuickProf source code and found that the program uses internal clock to run the simulation.
-Does anybody know what causes the problem?
-Does it have anything to do with how each OS handles interrupts, etc?
-Is this Bullet or Windows issue?
-Can I actually fix this problem?
p/s: On Linux, the bullet version 2.77, and on Windows is 2.80 but i doubt it makes any difference?
Thanks heaps for any feedback.
