Multibody System Simulation?

frist
Posts: 4
Joined: Mon Dec 12, 2011 3:37 pm

Multibody System Simulation?

Post by frist »

Hi,
I'm new to Bullet and I hope you don't mind me asking a question before I actually try to work my self into Bullet.

I'd like to simulate a multibody system, up to 6 rigid bodies, linked together to a single kinematic chain by rotary joints (e.g. a industrial robot). I'd like to be able to apply forces to each body and a momentum to each joint and calculate the movement of the system. Collision detection would be nice, but is not necessary. To visualize the resulted I'll most probably use vtk, but I guess Bullet and vtk will happily work together (multitasking might cause trouble, though...).

Would you think that Bullet is suitable for my project?

Thanks for comments
Flo
User avatar
Dr.Shepherd
Posts: 168
Joined: Tue Jan 04, 2011 11:47 pm

Re: Multibody System Simulation?

Post by Dr.Shepherd »

I don't know if bullet and vtk will work together. they should be ok.

As to the other requirements, Bullet should be able to handle that.
frist
Posts: 4
Joined: Mon Dec 12, 2011 3:37 pm

Re: Multibody System Simulation?

Post by frist »

Hi,
thanks for you comment.
Dr.Shepherd wrote:I don't know if bullet and vtk will work together. they should be ok.
As to the other requirements, Bullet should be able to handle that.
OK, so I tried to build bullet using Visual Studio 10 on Windows x64 and I think so fare everything looks good. I'm able to build the included examples and the "Hello World" tutorial. :-)

I just wonder about the waring message concerning GLU from CMake:

|CMAKE_EXE_LINKER_FLAGS_DEBUG=/INCREMENTAL:NO /debug /INCREMENTAL
|OPENGL FOUND
|opengl32opengl32
|WARNING: you are using the obsolete 'GLU' package, please use 'OpenGL' instead
|Win64 using Glut/glut64.lib
|WARNING: you are using the obsolete 'GLU' package, please use 'OpenGL' instead
|Configuring done
|Generating done

Is there anything I should do?

cu
Flo
User avatar
Dr.Shepherd
Posts: 168
Joined: Tue Jan 04, 2011 11:47 pm

Re: Multibody System Simulation?

Post by Dr.Shepherd »

I suppose it is all right. Just continue your work and ignore these warnings. glu/glut library are needed for Bullet Demos.

Anyone please correct me if I am wrong because I am not expertise in programming.
frist
Posts: 4
Joined: Mon Dec 12, 2011 3:37 pm

Re: Multibody System Simulation?

Post by frist »

Hi
Dr.Shepherd wrote:I suppose it is all right. Just continue your work and ignore these warnings. glu/glut library are needed for Bullet Demos.
OK. :-) I'll probably not use and of the visualization tools that Bullet can provide, but try to do only the calculations using Bullet and then visualize the results using vtk in an qt application. I hope that's possible...

cu
Flo