New user seeking info

Digger
Posts: 1
Joined: Sat Dec 03, 2011 2:23 am

New user seeking info

Post by Digger »

Im using another physics sdk right now that allows physics objects to be composed of sub shapes (bullet compound object?), and it allows those sub shapes to be trigger shapes (ghost objects in bullet?). But I noticed bullet makes triggers from ghost objects using a single sub shape.

Im thinking it will be clumsy (because I dont know how) to replicate this in bullet because instead of having a single physics object with a collection of sub shapes/sub trigger shapes that move together, Ill now have to somehow join two, bullet collision objects together and keep them together.

Could some more experienced users give their thoughts on how I would go about this in bullet? Thanks.