GLDebugDrawer

Vitaly
Posts: 1
Joined: Tue Nov 22, 2011 2:40 pm

GLDebugDrawer

Post by Vitaly »

Hello!

I use bullet together with some graphic engine. I encapsulated bullet's classes and graphic classes into one class called "entity". That works fine but I've one issue. Today I tried using GLdebugDrawer to make sure their transforms synchronize correctly and I found that GLDebugDrawer's output immovable (ie I move head around and graphic engine transforms camera matrix but Bullet doesn't). How should I pop/push matrices to syncronize graphic and bullet to see GLDebugDrawer?

Thanks!