
I have a terrain, and I throw balls from the sky.. everything goes fine till I start to remove balls that hit a specified target with removeRigidBody. The problem is that randomly the terrain become transparent and some balls pass through while others don't.. If I don't use removeRigidBody everything goes smooth.. I've already checked pointers passed to removeRigidBody but I'm not removing the terrain.. ccd doen't help either.. removeRigidBody seems to mess up physic world.. is this a known issue?