(I hope this is the correct place to post this question)
I'm new to using physics engine. I feel a bit lost when trying to googling answers. So I really apologize if my question seems to be really stupid and easy to find answers to by simply googling them. It is because I don't know the terms to use.
This is what I want to do:
My is built up of chunks of blocks, like in minecraft. I want to add simple physics to my water. I have read about bouancy and I don't think that my game need that advanced simulation. So I don't think that have any use of the btHtFluid demo in the Bullet source.
This is what I'm thinking of doing:
Use a mesh that defines the water body and use collision detection to find out which objects are located in the water. If an object is located in the object I apply a force on the object.
This is what I don't know:
How do I create the water body mesh that I can use for collision detection. I can create bodies that hard hard that bounce when they collide. But the water body should only be used to signal that a body are inside so I can apply an impulse. In other words I don't want the water mesh to work as a real physical object only a search space to detect collision with mobile objects that should float.
I really hope someone understand what I want to do.

BR
pwr