I'm very new on Bullet, it is very amazing, thank you for your great work!!
I'm interested to use Concave Mesh, so I'm looking into:
ConcavePhysicsDemo.cpp
I'm using this demo for my practice. The bunny works fine, but if I try to change only the mesh using the follow simple mesh of a tetrahedral, I see a bizarre behavior of the object, it has strange equilibrium points. I certainly have not understood something! Could you help me to understand, please?
Thank you very much
Luk
Code: Select all
const int NUM_TRIANGLES =4;
const int NUM_VERTICES = 4;
const int NUM_INDICES = NUM_TRIANGLES * 3;
#define REAL btScalar
REAL gVertices[NUM_VERTICES * 3] = {
REAL(0.0), REAL(0.0), REAL(0.0),
REAL(0.0), REAL(1.0), REAL(0.0),
REAL(1.0), REAL(0.0), REAL(0.0),
REAL(0.0), REAL(0.0), REAL(1.0)
};
int gIndices[NUM_TRIANGLES][3] = {
{0,1,3},
{0,1,2},
{3,1,2},
{0,2,3}
};