Minimum requirements:
- Strong knowledge of game physics algorithms and effects
 - Strong knowledge of C++ programming techniques and mathematics
 - Good understanding of real-time collision detection, cloth, soft body, rigid body simulation
 - Understanding of GPU architectures and OpenCL, CUDA and/or DirectCompute
 
- Authoring tools experience, written a plugin for Maya
 - Experience using a physics SDK such as Havok, PhysX, Bullet or ODE
 - Good communication skills
 - Master degree in Computer Science or equivalent experience