Hi!
I have a hinge constraint between two bodies A and B. I'd like to remove it when X of body A is greater than 0.
XA= FirstRigidBody->getCenterOfMassPosition().getX();
if(XA>0){
}
what should i put between the brackets of the if?
Thanks
remove a constraint for certain condition
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- Posts: 52
- Joined: Mon Jul 19, 2010 3:11 am
Re: remove a constraint for certain condition
just store somewhere pointer to that constraint you want to delete, and than between brackets:
or better, you can use
but you must know constraint index (if you have only one constraint connected to FirstRigidBody it should be 0)
Code: Select all
dynamicsWorld->removeConstraint(constraint_ptr);
Code: Select all
FirstRigidBody->getConstraintRef(index)
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- Posts: 5
- Joined: Sun May 22, 2011 6:09 pm
Re: remove a constraint for certain condition
dynamicsWorld->removeConstraint(constraint_ptr);
this is what i did before posting the message but it does not work. In my case, i have to compute a robot arm throwing a ball. The ball should be fixed to the arm till the position of the ball reaches x=0. Then the arm releases the ball. But, checking the position of the ball it oscillates with the arm around 0 (the arm has a 6dofspringconstraint with equilibrium point at x=0 explaining why i said the ball oscillates with the arm).
FirstRigidBody->getConstraintRef(index)
Using that, the program just crashes. I tried with index 0 1 2 3 4 5 but the program crashes when the ball reaches the condition...
Any other suggestion?
this is what i did before posting the message but it does not work. In my case, i have to compute a robot arm throwing a ball. The ball should be fixed to the arm till the position of the ball reaches x=0. Then the arm releases the ball. But, checking the position of the ball it oscillates with the arm around 0 (the arm has a 6dofspringconstraint with equilibrium point at x=0 explaining why i said the ball oscillates with the arm).
FirstRigidBody->getConstraintRef(index)
Using that, the program just crashes. I tried with index 0 1 2 3 4 5 but the program crashes when the ball reaches the condition...
Any other suggestion?