I am developing a game that will feature dynamicly deformable mesh terrain (think minecraft) and I was thinking of trying out Bullet. Would Bullet be able to handle a mesh that has to change quickly during gameplay?
I was thinking of using btBvhTriangleMeshShape but it said it has to process the data and that may be to slow to do constantly...
Thanks!
Dynamic terrain?
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Re: Dynamic terrain?
Not sure how complex your terrain is, but the HeightFieldTerrainShape should work quite well, as should your btBvhTriangleMeshShape , if you have a look at the demos you should see some examples of 'dynamic' terrain.