But When I try to change friction in our engine, I cannot see any difference :
I put the friction coef to 5.0 for both support and object ( I have test with 5000.0

btDefaultMotionState * myMotionState = new btDefaultMotionState(myTransform);
btRigidBody::btRigidBodyConstructionInfo myBoxRigidBodyConstructionInfo( mass, myMotionState, shape, localInertia );
myBoxRigidBodyConstructionInfo.m_friction = 5.0;
_RigidBody = new btRigidBody(myBoxRigidBodyConstructionInfo);
And if I get the friction on the Rigidbody during the process, I have the good value. (5.0)
Is there any other place where I must set something?
Have you any idea for my problem?
Thanks