Preventing collision checks.

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Mattagus
Posts: 2
Joined: Thu Feb 10, 2011 8:27 pm

Preventing collision checks.

Post by Mattagus »

In my project I want 3 different types of objects. A, B and C.
The simplest way to explain what I am trying to have is as follows:
1. A can collide with B. and vice-versa
2. B can collide with C. and vice-versa
3. A does not collide with C. and vice-versa
Currently A collides with C

I am a little new at this so I was hoping for some pointers.