I have a physical problem in my game:
I have a Rigid Body with Compound Collision Shape, simple 5 boxes (check the image attached)...
but how you all can check in the image, when a robot (the grey one in image) collide with a wall or something he tends to do a strange pitch rotation...
Anyone have a idea to solve this or to make this better?
Notes: I'm using Bullet 2.76 and Ogre
Thanks
Problem with my Character Controller
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- Joined: Wed Jan 19, 2011 5:26 am
Problem with my Character Controller
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