I'm trying to get my BulletApp, to run Multithreaded, using inspiration from the MultiThreadedDemo. - And the code seems fine, however in linking. I'm getting the following link errors:
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..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionTask.obj):SpuGatheringCollisionTask.cpp:(.text+0x7b7): undefined reference to `vtable for btConvexPointCloudShape'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionTask.obj):SpuGatheringCollisionTask.cpp:(.text+0x7fe): undefined reference to `vtable for btConvexPointCloudShape'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionTask.obj):SpuGatheringCollisionTask.cpp:(.text+0x1265): undefined reference to `vtable for btConvexPointCloudShape'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionTask.obj):SpuGatheringCollisionTask.cpp:(.text+0x12bb): undefined reference to `vtable for btConvexPointCloudShape'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x298): undefined reference to `btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache*, btDispatcherInfo const&, btDispatcher*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x3a6): undefined reference to `btCollisionDispatcher::~btCollisionDispatcher()'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x3f3): undefined reference to `btCollisionDispatcher::~btCollisionDispatcher()'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x40e): undefined reference to `btCollisionDispatcher::~btCollisionDispatcher()'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x435): undefined reference to `btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.text+0x39c): undefined reference to `btCollisionDispatcher::~btCollisionDispatcher()'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x10): undefined reference to `btCollisionDispatcher::findAlgorithm(btCollisionObject*, btCollisionObject*, btPersistentManifold*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x14): undefined reference to `btCollisionDispatcher::getNewManifold(void*, void*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x18): undefined reference to `btCollisionDispatcher::releaseManifold(btPersistentManifold*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x1c): undefined reference to `btCollisionDispatcher::clearManifold(btPersistentManifold*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x20): undefined reference to `btCollisionDispatcher::needsCollision(btCollisionObject*, btCollisionObject*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x24): undefined reference to `btCollisionDispatcher::needsResponse(btCollisionObject*, btCollisionObject*)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x38): undefined reference to `btCollisionDispatcher::allocateCollisionAlgorithm(int)'
..\..\libraries\bullet\lib\libBulletMultiThreaded.a(SpuGatheringCollisionDispatcher.obj):SpuGatheringCollisionDispatcher.cpp:(.rdata$_ZTV31SpuGatheringCollisionDispatcher[vtable for SpuGatheringCollisionDispatcher]+0x3c): undefined reference to `btCollisionDispatcher::freeCollisionAlgorithm(void))'
My code is an exact copy of the MultiThreadedDemo.