Hi,
I am currently thinking about what would be the best method to model jet barrier.
Jet barrier is a net crossing the runway, on military airports; it is used to slow down aircraft, which either have a break failure or a problem that prevents it to take off.
A representation of such a net is shown below.
Now, I would like the jet barrier physic object to deform when an aircraft is colliding with the net - i don't need the aircraft trajectory to be computed (it will be a "kinematic" object), all I am interested about is the net deformation.
Any idea what would be the best way to model the net ?
I am thinking at two options:
- using ropes for the physic object, and lines or bands to render the object
- using a single quad, using a soft body for physic simulation, and rendered using an opacity mask to simulate the net elements
I am not sure which of these two options would be better..
Any idea ? Is there any other method that would suit my problem ?
Thanks a lot for any feedback,
Greg
how to model jet barrier
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gjaegy
- Posts: 178
- Joined: Fri Apr 18, 2008 2:20 pm
how to model jet barrier
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gjaegy
- Posts: 178
- Joined: Fri Apr 18, 2008 2:20 pm
Re: how to model jet barrier
Hi,
I have been experiencing with this object during the last few days.
My first attempt was to create a soft body based on the visual representation of the jet barrier. However, the net tends to bend/distort quite heavily in its standard pose.
I have increased the bending constraints count, which helped, and I experienced various values for the material m_kLST and m_kAST, the best value are the same as in most of the demos, respectively 0.4 and 1.0.
However, I am still unhappy with the result, I would like the net to be much harder / stiff, and I have no idea how I could further improve this.
Please have a look at the following video showing how it is currently looking:
video (divx5)
Is it actually possible to achieve and stiffer behavior with the topology I am currently using ? Or should I change the topology ? Should I use a patch instead ?
Thanks a lot for your help !
Cheers,
Gregory
I have been experiencing with this object during the last few days.
My first attempt was to create a soft body based on the visual representation of the jet barrier. However, the net tends to bend/distort quite heavily in its standard pose.
I have increased the bending constraints count, which helped, and I experienced various values for the material m_kLST and m_kAST, the best value are the same as in most of the demos, respectively 0.4 and 1.0.
However, I am still unhappy with the result, I would like the net to be much harder / stiff, and I have no idea how I could further improve this.
Please have a look at the following video showing how it is currently looking:
video (divx5)
Is it actually possible to achieve and stiffer behavior with the topology I am currently using ? Or should I change the topology ? Should I use a patch instead ?
Thanks a lot for your help !
Cheers,
Gregory