Hi guys,
I'm playing around with the BasicDemo to get a feel for how Bullet works, and I want to be able to find the point where a btRigidBody is in contact with the floor (which is another btRigidBody).
Does anyone know how I can go about doing this?
Thanks
Point of Contact
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Erwin Coumans
- Site Admin
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- Location: California, USA
Re: Point of Contact
You can iterate over the contact points, each point has the position and normal in world coordinates.
See Bullet/Demos/CollisionInterfaceDemo or the wiki.
Thanks,
Erwin
See Bullet/Demos/CollisionInterfaceDemo or the wiki.
Thanks,
Erwin
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InsertWittyName
- Posts: 6
- Joined: Sat Nov 20, 2010 5:14 pm
Re: Point of Contact
Excellent, thanks for the tip.