Apologies if this has been asked before, I have searched the forum for the answer, but all relevant information seems to be geared toward determinism on the same machine.
We have a multiplayer physics based RTS that currently uses physx but have unfortunately discovered that its not deterministic across processors.
Has anyone successfully achieved this?
I'm planning to test bullet and other physics libraries over the next few weeks, but would greatly appreciate some advice before I start so I'm not wasting my time, and some clues on what compiler options/ preprocessor definition I might need to build with,
Edit: We're only planning to use the most simple physics eg : convex shapes, forces, collision detection, character controllers.
Cheers,
Peter
Heres a quick look at the game :
