Hi. I have a stupid question:
I've done some RBD simulation, bake keys (they bakes into dRigidBody#### transforms). My source geometry stay hidden and still. I want to transfer baked animation from dRigidBodys to source meshes... Please help. Thank You!
Maya: convert collision shapes back to mesh...
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- Posts: 4
- Joined: Sat Oct 30, 2010 7:17 pm
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- Posts: 4
- Joined: Sat Oct 30, 2010 7:17 pm
Stupid MEL that helps me...
Code: Select all
$selected = `ls -sl`;
for($node in $selected)
{
select -r $node;
pickWalk -d down;
$temp = `ls -sl`;
setAttr ($temp[0] + ".visibility") 0;
$temp = `listConnections`;
select -r $temp[0];
$temp = `listConnections`;
select -r $temp[1];
showHidden -a;
select -add $node;
parent;
}