Ogre and .bullet serialization

Cryogenik28
Posts: 9
Joined: Sat Oct 23, 2010 12:18 am

Ogre and .bullet serialization

Post by Cryogenik28 »

I wanted to find out if anyone has played with .bullet (file format) serialization in Ogre? from the outset it looks like a great idea to load bullet based objects from a dump and correspond to an ogre mesh. I am going to mess with this and find out the hard way, but if anyone has any details on how to set this up then please let me know. Here is a link explaining things as well:

http://bulletphysics.org/mediawiki-1.5. ... ialization
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Ogre and .bullet serialization

Post by Erwin Coumans »

We haven't combined Ogre and .bullet serialization yet, but gamekit can read graphics and Bullet physics information from .blend files directly into Ogre.

See http://gamekit.googlecode.com

We might add .bullet serialization to that project later.
Thanks,
Erwin
Cryogenik28
Posts: 9
Joined: Sat Oct 23, 2010 12:18 am

Re: Ogre and .bullet serialization

Post by Cryogenik28 »

I use a .scene file to load my meshes in exact locations, and I do use Blender for modelling and exporting to Ogre Meshes, but haven't use it to setup bullet physics in .blend files. I guess I would need to load my "world" into Blender to setup Bullet physics around all those scene nodes.

But it would really be great to see some sort of better integration with Bullet and Ogre! I look forward to it.