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Body->setCollisionFlags(Body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
Body->setActivationState(DISABLE_DEACTIVATION);
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btTransform BTT = _Translation_X_Body->getCenterOfMassTransform();
BTT.setOrigin(btVector3(some.x, some.y, some.z));
_Translation_X_Body->setCenterOfMassTransform(BTT);
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//Body->setCollisionFlags(Body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
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//Body->setActivationState(DISABLE_DEACTIVATION);
Please, let mi know what I'm doing wrong.