I want to use bullet for collision only, using btCollisionWord, but I'd like to handle "big" collision object that are a composition of multiple "sub" collision primitives that are overalpping each other, but without colliding with the other objects ot the "big" object.
How to manage such a case? Btw do someone has other example/snippets than the official demo to show how is working the collision detection without physics in bullet?
Thanks a lot