Hi guys,
I was beginning with ODE, but due to lack of support and some seemingly broken features (heightfield). I am experimenting a migration to Bullet.
Can you tell me where I can find an extensive list of features of Bullet? Does it support "Voronoi shatter"?
I compiled the source, but in the TerrainDemo some blocks get inside the terrain, this happened only on the center. Is there a way to avoid this? (I am comming from the very same problem on ODE) By the way, I am using linux here, dont know if the implementations differ.
Do you have support to GPU? I saw a lot of things saying that Bullet will support OpenCL and some post here also. This seems awesome!
I saw also some support by the Sony part and I would like to know if some parts of the Bullet is copyrighted or limited in some form (fees included).
I come from an AI background and if I understood well you are using optimization algorithms to solve a physical equation. If that is right, I can maybe be of some help to create a faster way of achieving the solution.
Thanks in advance.
zweifel
TerrainDemo and general Library questions
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jxj812
- Posts: 11
- Joined: Sun Aug 16, 2009 10:54 am
Re: TerrainDemo and general Library questions
you can only config the terrain as many static box put together in bullet! because bullet and ODE not support continuous collision well!
, and my game bomb4x4 do as this way!
you can contact me, yahoo IM: uvwuvw93@yahoo.com
, and my game bomb4x4 do as this way!
you can contact me, yahoo IM: uvwuvw93@yahoo.com