Im having a hard time to deactivate soft bodies this is the code that Im using:
_btSoftBody->setActivationState( ISLAND_SLEEPING | WANTS_DEACTIVATION );
_btSoftBody->activate( false );
But _btSoftBody->isActive() always return me that its active... Even tried to set the linear velocity at 0,0,0 still active... Am I missing something or? I also check the softbody demo, none of the objects there seems to become inactive...
So my questions is how can I deactivate manually a softbody?
Cheers,
Deactivate Soft Bodies
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Erwin Coumans
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Re: Deactivate Soft Bodies
De-activation of soft bodies might not be implemented yet, I need to check it.
Thanks,
Erwin
Thanks,
Erwin
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sio2interactive
- Posts: 31
- Joined: Tue Jul 29, 2008 10:26 am
Re: Deactivate Soft Bodies
So is it implemented?
If not any relevant piece of code to make them deactivated manually?
If not any relevant piece of code to make them deactivated manually?
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Erwin Coumans
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Deactivate Soft Bodies
It is not implemented yet, and my todo list is quite long. I created this issue to keep track of progress: http://code.google.com/p/bullet/issues/detail?id=439
If I find a quick manual way, I'll let you know,
Thanks!
Erwin
If I find a quick manual way, I'll let you know,
Thanks!
Erwin