Character Standing up
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sr_dready
- Posts: 4
- Joined: Fri Jun 11, 2010 2:12 pm
Character Standing up
Hi, I want to know what's the best way to have my character standing up. I want the normal collisions with the world but I want him to stand up alone, and for example if the angle of the floor (position) changes then he will interact with that (ex: strech a leg). I should construct the body whit constraints so the interaction maybe will work how I want. But if my body is a mesh, should I load my mesh in parts, like head, neck, chest,.... ? 
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jeti
- Posts: 6
- Joined: Tue Sep 07, 2010 10:35 pm
Re: Character Standing up
Hi,
I don't know exactly but,
usually you create a rig of bones and joints for such a mesh in the 3d-modeller. http://www.misfitcode.com/misfitmodel3d/ for example can be used for that. Then you would need to export it to some format that supports this kind of rigged meshes .... I'm not sure but maybe .md3. Then you would need some library to render it (possibly http://irrlicht.sourceforge.net/) and somehow synchronize your models bones with ridgid bodies and joints with constraints....
jeti
I don't know exactly but,
usually you create a rig of bones and joints for such a mesh in the 3d-modeller. http://www.misfitcode.com/misfitmodel3d/ for example can be used for that. Then you would need to export it to some format that supports this kind of rigged meshes .... I'm not sure but maybe .md3. Then you would need some library to render it (possibly http://irrlicht.sourceforge.net/) and somehow synchronize your models bones with ridgid bodies and joints with constraints....
jeti