Is there a 'get started' manual for Bullet software?

ITMan
Posts: 1
Joined: Fri Sep 10, 2010 6:40 pm

Is there a 'get started' manual for Bullet software?

Post by ITMan »

Sorry if this has been asked before.

I am working on a project with a business associate and it would be helpful if there were a 'quick start' manual for Bullet; setting up models, collisions, etc. Does such a thing exist? Can anyone suggest YouTube videos? TIA.
Bumblebee
Posts: 3
Joined: Sat Aug 14, 2010 3:05 am

Re: Is there a 'get started' manual for Bullet software?

Post by Bumblebee »

Try "Bullet_User_Manual.pdf" for starters. I comes with the bullet sdk download. It not a hold-the-hand walkthrough of bullet, but a good introduction. Also, check out this link: http://www.bulletphysics.org/mediawiki- ... umentation
jxj812
Posts: 11
Joined: Sun Aug 16, 2009 10:54 am

Re: Is there a 'get started' manual for Bullet software?

Post by jxj812 »

bullet have so many perfect examples, I studied it by the examples, and now I have developed a game use bullet ,
world's first wheel-jump offroad 3D game:bomb4x4, welcome to download to try!
Last edited by jxj812 on Wed Oct 27, 2010 1:20 pm, edited 1 time in total.
User avatar
gennoevus
Posts: 39
Joined: Sun Oct 10, 2010 4:39 am

Re: Is there a 'get started' manual for Bullet software?

Post by gennoevus »

jxj812 wrote:bullet have so many perfect examples, I studied it by the examples, and now I have developed a game use bullet ,
world's first wheel-jump offroad 3D game:bomb4x4, http://www.bomb4x4.com,welcome to download to try!
I've seen you do this shameless advertising in other parts of the forum too. Why don't you put a link in your signature and stop spamming us?

@ITMan:

I can understand your situation. I have made some stuff so far with success, but the documentation is a little on the light side. These forums have a lot more askers than answerers too, so finding info is hard.

You pretty much have to figure it out yourself by reverse engineering the example code or by scavenging any info you can from these forums.

Sorry to be so negative! Here is some positive stuff:

Luckily bullet is well written so it is quite easy to figure out if you just play with the code a bit. Even if it takes some time to figure out, it's a hell of a lot faster than coding your own physics engine from scratch!! :D

Hopefully the documentation can receive some more attention in the future, but it is a catch 22: You need to have a large and knowledgeable community to help make very detailed documentation; but you also need good documentation to get a large and knowledgeable community!!
jxj812
Posts: 11
Joined: Sun Aug 16, 2009 10:54 am

Re: Is there a 'get started' manual for Bullet software?

Post by jxj812 »

HI gennoevus, I really study bullet by the examples!!, study by the document is not efficient,and I post my url is just prove that right? the game all people can play freely!!!
User avatar
gennoevus
Posts: 39
Joined: Sun Oct 10, 2010 4:39 am

Re: Is there a 'get started' manual for Bullet software?

Post by gennoevus »

jxj812 wrote:HI gennoevus, I really study bullet by the examples!!, study by the document is not efficient,and I post my url is just prove that right? the game all people can play freely!!!
I'm sure you did, but on almost every part of this forum you have given someone a quick "answer" (usually not a very helpful one) to their question and then put a link to your game. I looked on the forum, in the last two days you have done this 7 times, 6 of those in one day.

See for yourself: http://bulletphysics.org/Bullet/phpBB3/ ... mit=Search

Sorry ITMan, I don't mean to turn your thread into a flame war!