Hi!
I have a couple of questions regarding MultiMaterial and Vehicle. What is required to get this working?
I have everything working using ordinary btBvhTriangleMeshShape for my scenery.
I tried with btMultimaterialTriangleMeshShape and everything runs but it does not take into account the material properties i've added.
Do I need to use CF_CUSTOM_MATERIAL_CALLBACK on the scenery AND somehow on the vehicle as well (on the wheels?)? Whats the relation between the wheelfriction and the material friction on my landscape.
Does the CF_CUSTOM_MATERIAL_CALLBACK mean that I have to use a custom callback for calculating a friction result?
Best Regards