I am struggling to find a method using either technique.
If (in 2d to keep it simple) a cube collides with (again for simplicity) a rigidbody angled at 45 degress how do I get that angle from the collision i.e. the collider finds the angle (in 1 axis) it has collided with.
I'm not sure which method I should be using, also I am confused by the results anyway.
With raycasting m_hitPointWorld.getY() I assumed would return the y coordinate in world space of my collision but the results do not seem correct.
I appreciate my understanding of Bullet might be an issue!
Any help appreciated
Thanks