I am a newbie and need a bit of help.
I need to find out the angle of a face (or faces) when one mesh collides with another.
I presume that I need to raycast from my mesh 'through' the corresponding mesh.
Then once I have a hit 'somehow' from the faces intersected I can get an 'average' angle.
The testing mesh is a dynamic body (so has no rolling physics) and the mesh to test against is a static triangle mesh.
Basically all I want to find is the 'angle' (presumably a vector) at a point of the triangle mesh. Then by firing multiple rays over an area I can again 'somehow'
??????
Any help appreciated.
Cheers