btPairCachingGhostObject() sweep misses collisions

pico
Posts: 229
Joined: Sun Sep 30, 2007 7:58 am

btPairCachingGhostObject() sweep misses collisions

Post by pico »

Hi,

we are using the btPairCachingGhostObject() to speed up convexSweeps (just like the character controller does). This works great, but when having sweeps that are larger then the dimensions of the ghost shape sometimes collisions are missed. The standard convex sweep with the same parameters does recognize the collisions.

Has the btPairCachingGhostObject() special limitations which AABBs are cached?