Hi,
we are using the btPairCachingGhostObject() to speed up convexSweeps (just like the character controller does). This works great, but when having sweeps that are larger then the dimensions of the ghost shape sometimes collisions are missed. The standard convex sweep with the same parameters does recognize the collisions.
Has the btPairCachingGhostObject() special limitations which AABBs are cached?
btPairCachingGhostObject() sweep misses collisions
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pico
- Posts: 229
- Joined: Sun Sep 30, 2007 7:58 am