Reducing penetration on Bullet

orochimaster
Posts: 2
Joined: Wed May 19, 2010 7:10 pm

Reducing penetration on Bullet

Post by orochimaster »

I've read about non-penetration algorithms on this topic:

http://bulletphysics.org/Bullet/phpBB3/ ... p?f=4&t=20

I read that I can control the exact amount of allowed penetration.

How do I do it, or how do I prevent (or reduce) a object to penetrate on another on Bullet?

For example on "ConcaveDemo" where the user can throw boxes, some boxes penetrate the ground mesh at a shooting speed of 130.