Hi everyone.
I have a noobie question please. I want to use Bullet to tell me if a certain configuration of a robotic arm would result in a collision with something in its environment or not. If I'm not interested in simulating its motion with forces and torques and things like that, but am just interested in whether a particular location of the arm makes it collide with something else or not, then can I just build the arm using btCollisionShape objects like boxes that are connected with hinge constraints without actually using rigid bodies? If so, how do I do the collision checking of the arm with its environment? I'm basically dealing with obstacles that are box-like in shape around the arm. Thank you very much.
Regards,
Nick